AFTER reading/studying the assigned chapter for this module, AND using the health/nutrition education theories you have learned about in class (Social Cognitive Theory, Health Behavior Model, Stages of Change, etc.) —– design a nutrition education activity/session that you believe would benefit your population.
Remember the essential things about nutrition education introduced in the chapter reading. Effective programs: Motivate, provide skills, and also provide social support to maintain the learned positive behaviors over time. Effective programs also get participants ACTIVELY involved as much as possible. In other words, listening to a long lecture is not as effective as active participation. However, a fruit carving class while discussing nutrition contribution to health (and eating their creations) will more likely get them thinking about eating more fruit because a.) it is social; b.) it involves multiple senses—taste, sight, smell, sound; and c.) it will help them remember how delicious fruit is. A nutrition game is more fun than reading about fruits and vegetables. Even a simple message conveyed through a question (e.g. Got Milk?) can spur positive behavior changes.
Add your project design, how it relates to theory and how you plan to deliver your intervention to the paper you submitted in the previous module (3-4 pages). See box 16-4 to guide your though process. However, this should be submitted as a paper- a continuation of the paper you submitted in the previous module.
Remember two things:
1) Keep it simple! Focus on one – no more than two, nutrition-related problem areas of your identified target group. If you decide to do a live or online group activity, you’ll probably only have time for one or two meetings at the most. However, think outside the box. Be creative and think about the best method to reach your audience with the nutrition/health related message(s) they need. Think about the education level, culture and optimal methods of teaching/learning of your target group.
2) You don’t have to re-create the wheel. There are many resources available to the public. This is just one list- http://health.mo.gov/data/interventionmica/Nutrition/CampaignsandPromotions/index_5.html. HOWEVER, students may NOT plagiarize material as their own. For example: Let’s say a student has utilized Healthy People 2030 to identify the issue of reducing dental caries in young children. The target group of children might be those visiting a local dentist office. The message might be choosing healthy beverages. The next step is to decide (with the dental office staff) the best approach (e.g. create a trifold hand out for parents, a bulletin board, handouts, video, demonstration, game, etc.). For example, a fun handout could be created for children to complete while waiting for their appointment. Perhaps a bulletin board or TV is available in the waiting room that could convey an engaging message. A student might use some materials already available but must not plagiarize the work as his/her own.
Uncategorized
AFTER reading/studying the assigned chapter for this module, AND using the health/nutrition education theories you have learned about in class design a nutrition education activity/session that you believe would benefit your population.
- Posted
- AuthoradminX
- Length489 words
- Reading time3 min
Make your next academic task easier to manage
Tell us what you are working on and take the next step with Treatisely.