JAVA OBJECT-ORIENTED PROGRAM:
HANGMAN GUI
TO DO (1):
Problem: In this problem, you will create a GUI that implements the game “Hangman”. For the rules of the game, please refer to: https://en.wikipedia.org/wiki/Hangman_(game)
Your GUI must include the following:
A place to enter the word to be guessed. This must be hidden somehow so the guesser cannot see it.
The number of guesses the guesser has left
The incorrect letters guessed so far
Progressively draw the hangman diagram as the guesser guesses the wrong letters.
You must use the Java Graphics or Graphics 2D class (see Chapter 13 in the 10th edition) *textbook attached in zip. This needs to be a simple stick diagram as shown in the Wikipedia article referenced earlier.
A place for the guesser to enter letters
Readout for displaying the number of characters in the word and which ones the guesser has guessed.
Indication of when the game is over
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TO DO (2):
1) Please write descriptions for (example attached in zip): problem statement, user documentation, and developer documentation
2) *important* Add LOTS OF COMMENTS (example attached in zip) and mostly EXPLAIN how this particular code structure is processed and/or why did you use to declare this static, local, new, etc…..
3) Please add JavaDoc comments if necessary!!
4) Make sure the program is running without any errors and is OBJECT-ORIENTED and GUI
5) If you can, add additional notes if there were parts of the code that you could have done differently
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JAVA OBJECT-ORIENTED PROGRAM: HANGMAN GUI TO DO (1): Problem: In this problem, y
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